Brain-Computer Interfaces

Brain-Computer Interfaces

Ramsey, Nick F.; Millan, Jose del R.

Elsevier Science & Technology

04/2020

390

Dura

Inglês

9780444639349

15 a 20 dias

1100

Descrição não disponível.
1. Human brain function and brain-computer interfaces
2. Brain-computer interfaces: definitions and principles
3. Stroke and potential benefits of brain to computer interface
4. Brain-computer interfaces for people with amyotrophic lateral sclerosis
5. Brain damage by trauma
6. Spinal cord lesions
7. Brain:computer interfaces for communication
8. Applications of brain-computer interfaces to the control of robotic and prosthetic arms
9. BCI for rehab ('not control')
10. Video games as rich environments to foster brain plasticity
11. Consciousness and communication brain-computer interfaces in severely brain-injured patients
12. Smart neuromodulation in movement disorders
13. Bidirectional brain computer interfaces
14. Brain-computer interfaces and virtual reality for neurorehabilitation
15. Monitoring performance of professional and occupational operators
16. Self-Health Monitoring and wearable neurotechnologies
17. Brain-computer interfaces for basic neuroscience
18. Electroencephalography
19. iEEG: dura-lining electrodes
20. Local field potentials for BCI control
21. Real-time fMRI for brain-computer interfacing
22. Merging brain-computer interface and functional electrical stimulation technologies for movement restoration
23. General principles of machine learning for brain-computer interfacing
24. Ethics and the emergence of brain-computer interface medicine
25. Industrial perspectives on brain-computer interface technology
26. Hearing the needs of clinical users
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(Realtime) functional magnetic resonance imaging; Accessibility; Agency; Air traffic controller; Air traffic management; Alpha; Artifact; Artifacts; Assessment; Assistive technology; Attentional control; Authenticity; Awareness; BCI; Beta; Big data; Bioelectronic medicine; Biomimetic; BOLD signal; Brain hemodynamics; Brain modulation; Brain plasticity; Brain reorganization; Brainbased communication and control; Braincomputer interface; Brain-computer interface; Brain-machine interface; Broadband; Cerebral cortex; Classification; Closed loop; Cognitive impairment; Cognitive rehabilitation; Cognitive training; Command following; Communication; Compensation; Confounding factors; Connectivity; Crossvalidation; Decoding; Deep brain stimulation; Diffuse axonal injury; Disorders of consciousness; Diversity; EEG; Electrocorticography; Electrode; Electrode system; Electroencephalography; Endusers; Eventrelated potential; Evoked potential; Evoked potentials; Expertise; Features; Filtering; Functional electrical stimulation; Functional networks; Functional recovery; Gamma; Goals; Headmounted display; Home use; Human intracranial recordings; iEEG; Implant; Implantable electrodes; Information transfer rate; Intracortical microstimulation; Learning; Lockedin syndrome; Machine learning; Mental workload; Microelectrodes; Minimally conscious state; Mobility; Motor control; Motor imagery; Motor rehabilitation; Movement restoration; Multimodal approach; Neural information encoding; Neural interface; Neural populations; Neuroethics; Neurofeedback; NeuroGoggles; Neurological rehabilitation; Neuromodulation; Neuromuscular stimulation; Neuronal oscillations; Neuronal plasticity; Neurophysiology; Neuroplasticity; Neuroprosthetics; Neurorehabilitation; Noninvasive; Noninvasive BCI; Noninvasive transcranial brain stimulation; Oscillations; P300; Paralysis; Paraplegia; Parkinson disease; Passive brain-computer interface; Performance evaluation; Primary motor cortex; Privacy; Real world; Regression; Rehabilitation; Remote degeneration; Restoration; Reward; Sensory restoration; Signal processing; Skill; Smart neuromodulation; Somatosensory feedback; Spinal cord injury; Spontaneous EEG; Stakeholders; Stroke; Study recommendations; Tetraplegia; Translation; Translational gap; Traumatic brain injury; Unresponsive wakefulness syndrome; Usability; Usercentered design; Video games; Virtual embodiment; Virtual reality; Wearable neurotechnologies