Immersive Video Technologies
-10%
portes grátis
Immersive Video Technologies
Zerman, Emin; Valenzise, Giuseppe; Alain, Martin; Ozcinar, Cagri
Elsevier Science & Technology
10/2022
684
Mole
Inglês
9780323917551
15 a 20 dias
Descrição não disponível.
PART 1 Foundations 1. Introduction to immersive video technologies
PART 2 Omnidirectional video 2. Acquisition, representation, and rendering of omnidirectional videos 3. Streaming and user behavior in omnidirectional videos 4. Subjective and objective quality assessment for omnidirectional video 5. Omnidirectional video saliency
PART 3 Light fields 6. Acquisition of light field images and videos 7. Light field representation 8. Compression of light fields 9. Light field processing formedia applications 10. Quality evaluation of light fields
PART 4 Volumetric video 11. Volumetric video - acquisition, interaction, streaming and rendering 12. MPEG immersive video 13. Point cloud compression 14. Coding of dynamic 3Dmeshes 15. Volumetric video streaming 16. Processing of volumetric video 17. Computational 3D displays 18. Subjective and objective quality assessment for volumetric video
PART 5 Applications 19. MR in video guided liver surgery 20. Immersivemedia productions involving light fields and virtual production LED walls 21. Volumetric video as a novelmedium for creative storytelling 22. Social virtual reality (VR) applications and user experiences
PART 2 Omnidirectional video 2. Acquisition, representation, and rendering of omnidirectional videos 3. Streaming and user behavior in omnidirectional videos 4. Subjective and objective quality assessment for omnidirectional video 5. Omnidirectional video saliency
PART 3 Light fields 6. Acquisition of light field images and videos 7. Light field representation 8. Compression of light fields 9. Light field processing formedia applications 10. Quality evaluation of light fields
PART 4 Volumetric video 11. Volumetric video - acquisition, interaction, streaming and rendering 12. MPEG immersive video 13. Point cloud compression 14. Coding of dynamic 3Dmeshes 15. Volumetric video streaming 16. Processing of volumetric video 17. Computational 3D displays 18. Subjective and objective quality assessment for volumetric video
PART 5 Applications 19. MR in video guided liver surgery 20. Immersivemedia productions involving light fields and virtual production LED walls 21. Volumetric video as a novelmedium for creative storytelling 22. Social virtual reality (VR) applications and user experiences
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Immersion; omnidirectional video; light fields; volumetric video; point clouds; 3D meshes; video capture; 3D display; quality of experience; coding; rendering; streaming
PART 1 Foundations 1. Introduction to immersive video technologies
PART 2 Omnidirectional video 2. Acquisition, representation, and rendering of omnidirectional videos 3. Streaming and user behavior in omnidirectional videos 4. Subjective and objective quality assessment for omnidirectional video 5. Omnidirectional video saliency
PART 3 Light fields 6. Acquisition of light field images and videos 7. Light field representation 8. Compression of light fields 9. Light field processing formedia applications 10. Quality evaluation of light fields
PART 4 Volumetric video 11. Volumetric video - acquisition, interaction, streaming and rendering 12. MPEG immersive video 13. Point cloud compression 14. Coding of dynamic 3Dmeshes 15. Volumetric video streaming 16. Processing of volumetric video 17. Computational 3D displays 18. Subjective and objective quality assessment for volumetric video
PART 5 Applications 19. MR in video guided liver surgery 20. Immersivemedia productions involving light fields and virtual production LED walls 21. Volumetric video as a novelmedium for creative storytelling 22. Social virtual reality (VR) applications and user experiences
PART 2 Omnidirectional video 2. Acquisition, representation, and rendering of omnidirectional videos 3. Streaming and user behavior in omnidirectional videos 4. Subjective and objective quality assessment for omnidirectional video 5. Omnidirectional video saliency
PART 3 Light fields 6. Acquisition of light field images and videos 7. Light field representation 8. Compression of light fields 9. Light field processing formedia applications 10. Quality evaluation of light fields
PART 4 Volumetric video 11. Volumetric video - acquisition, interaction, streaming and rendering 12. MPEG immersive video 13. Point cloud compression 14. Coding of dynamic 3Dmeshes 15. Volumetric video streaming 16. Processing of volumetric video 17. Computational 3D displays 18. Subjective and objective quality assessment for volumetric video
PART 5 Applications 19. MR in video guided liver surgery 20. Immersivemedia productions involving light fields and virtual production LED walls 21. Volumetric video as a novelmedium for creative storytelling 22. Social virtual reality (VR) applications and user experiences
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.