Immersive Video Technologies
Immersive Video Technologies
Ozcinar, Cagri; Zerman, Emin; Valenzise, Giuseppe; Alain, Martin
Elsevier Science & Technology
10/2022
684
Mole
Inglês
9780323917551
15 a 20 dias
Descrição não disponível.
PART 1 Foundations
1. Introduction to immersive video technologies
PART 2 Omnidirectional video
2. Acquisition, representation, and rendering of omnidirectional videos
3. Streaming and user behavior in omnidirectional videos
4. Subjective and objective quality assessment for omnidirectional video
5. Omnidirectional video saliency
PART 3 Light fields
6. Acquisition of light field images and videos
7. Light field representation
8. Compression of light fields
9. Light field processing formedia applications
10. Quality evaluation of light fields
PART 4 Volumetric video
11. Volumetric video - acquisition, interaction, streaming and rendering
12. MPEG immersive video
13. Point cloud compression
14. Coding of dynamic 3Dmeshes
15. Volumetric video streaming
16. Processing of volumetric video
17. Computational 3D displays
18. Subjective and objective quality assessment for volumetric video
PART 5 Applications
19. MR in video guided liver surgery
20. Immersivemedia productions involving light fields and virtual production LED walls
21. Volumetric video as a novelmedium for creative storytelling
22. Social virtual reality (VR) applications and user experiences
1. Introduction to immersive video technologies
PART 2 Omnidirectional video
2. Acquisition, representation, and rendering of omnidirectional videos
3. Streaming and user behavior in omnidirectional videos
4. Subjective and objective quality assessment for omnidirectional video
5. Omnidirectional video saliency
PART 3 Light fields
6. Acquisition of light field images and videos
7. Light field representation
8. Compression of light fields
9. Light field processing formedia applications
10. Quality evaluation of light fields
PART 4 Volumetric video
11. Volumetric video - acquisition, interaction, streaming and rendering
12. MPEG immersive video
13. Point cloud compression
14. Coding of dynamic 3Dmeshes
15. Volumetric video streaming
16. Processing of volumetric video
17. Computational 3D displays
18. Subjective and objective quality assessment for volumetric video
PART 5 Applications
19. MR in video guided liver surgery
20. Immersivemedia productions involving light fields and virtual production LED walls
21. Volumetric video as a novelmedium for creative storytelling
22. Social virtual reality (VR) applications and user experiences
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Immersion; omnidirectional video; light fields; volumetric video; point clouds; 3D meshes; video capture; 3D display; quality of experience; coding; rendering; streaming
PART 1 Foundations
1. Introduction to immersive video technologies
PART 2 Omnidirectional video
2. Acquisition, representation, and rendering of omnidirectional videos
3. Streaming and user behavior in omnidirectional videos
4. Subjective and objective quality assessment for omnidirectional video
5. Omnidirectional video saliency
PART 3 Light fields
6. Acquisition of light field images and videos
7. Light field representation
8. Compression of light fields
9. Light field processing formedia applications
10. Quality evaluation of light fields
PART 4 Volumetric video
11. Volumetric video - acquisition, interaction, streaming and rendering
12. MPEG immersive video
13. Point cloud compression
14. Coding of dynamic 3Dmeshes
15. Volumetric video streaming
16. Processing of volumetric video
17. Computational 3D displays
18. Subjective and objective quality assessment for volumetric video
PART 5 Applications
19. MR in video guided liver surgery
20. Immersivemedia productions involving light fields and virtual production LED walls
21. Volumetric video as a novelmedium for creative storytelling
22. Social virtual reality (VR) applications and user experiences
1. Introduction to immersive video technologies
PART 2 Omnidirectional video
2. Acquisition, representation, and rendering of omnidirectional videos
3. Streaming and user behavior in omnidirectional videos
4. Subjective and objective quality assessment for omnidirectional video
5. Omnidirectional video saliency
PART 3 Light fields
6. Acquisition of light field images and videos
7. Light field representation
8. Compression of light fields
9. Light field processing formedia applications
10. Quality evaluation of light fields
PART 4 Volumetric video
11. Volumetric video - acquisition, interaction, streaming and rendering
12. MPEG immersive video
13. Point cloud compression
14. Coding of dynamic 3Dmeshes
15. Volumetric video streaming
16. Processing of volumetric video
17. Computational 3D displays
18. Subjective and objective quality assessment for volumetric video
PART 5 Applications
19. MR in video guided liver surgery
20. Immersivemedia productions involving light fields and virtual production LED walls
21. Volumetric video as a novelmedium for creative storytelling
22. Social virtual reality (VR) applications and user experiences
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.